

The chance that a frigate will be damaged depends-at least in part- on the difficulty of the expedition relative to the strength of the fleet. If it stays and is damaged again, it will be destroyed. You can choose to abort the expedition for that frigate (other frigates in the fleet will continue on), or command it to stay with the fleet. If a frigate is damaged, you’ll get an emergency message on your Starship’s communicator telling you the frigate needs to return to the freighter for repairs. For example, a Trade frigate can go on an Exploration expedition, but it's less likely to succeed than a frigate designed for Exploration.įrigates can take damage from mishap or combat when they’re on an expedition. Any frigate can go on any expedition, but the chances of success are much better if the frigate and the expedition match. There are also Balanced expeditions that match up well with Support Specialist frigates. There are four types of expeditions that match the four types of frigates: Combat, Exploration, Industrial and Trade. Command Rooms can only control a single expedition, so you’ll need to build additional Command Rooms if you want to carry out several expeditions at once. You can send up to five frigates on a single expedition and can carry out more than one expedition at a time. The Navigator is standing in the well with the shining globe on the freighter’s bridge. The ship’s Navigator provides a list of available expeditions once the Command Room is built. It’s convenient if the Command Room is located close to the bridge. You can’t send frigates on expeditions until you build a Fleet Command Room on your freighter.
